This post is for developers who are curious about Ada.
Contrary to some associations you might have (π¦?), Ada is a modern language, with modules, a strong type system, and easy-to-use concurrency. It’s blazing fast (π!), backed by a small but friendly community, and it’s easy to learn.
Instead of giving an extensive introduction to syntax you can easily look up yourself, I want to highlight some of the aspects that make Ada worth looking into. Consider it a teaser that gets you to know Ada enough to decide whether you like it or not, and provides pointers where to explore further if you do.
Let’s skip “Hello, world!" and start with a countdown instead:
-- countdown.adb
with Ada.Text_IO; use Ada.Text_IO;
procedure Countdown is
begin
for I in reverse 1 .. 10 loop
Put_Line (Integer'Image (I));
end loop;
Put_Line ("Lift off!");
end Countdown;
Ada might look unfamiliar if you grew up with C-family languages, because its syntax was based on Pascal. But it’s a classical procedural language.
So what’s special about it?
What makes Ada different
The development of Ada was originally sponsored by the US Department of Defense, when they noticed they spend way too much money on building and fixing embedded systems.
Since the first version in 1983, the language has developed continuously and far beyond embedded systems, but the most important point to understand about Ada’s origin is that:
Ada was designed specifically for safety-critical software.
More than anything else, this has shaped who Ada is.
You notice it when looking at the main application areas of Ada: aircrafts, ships, railway control, medical devices, defense, space. But you also notice it as a programmer using Ada.
Ada wants you to produce correct programs. Therefore:
- Ada wants to make it easy for you to properly engineer a solution.
- Ada wants to make it easy for you to express your intent clearly - both towards the compiler and towards your fellow humans.
- Ada wants to make it hard for you to make errors.
As a consequence, Ada is easy to understand and easy to get right.
I let you judge yourself. For me, personally, Ada feels very different in a subtle way. And that’s because the language is working with you, and not against you. It gently forces you to design when you code. And it provides safety nets everywhere.
Of course this comes at a cost. It means that Ada is not ideal for fast prototyping or for dynamic meta-programming. Ada was made to write well-designed, solid code, that works and that can still be read when coming back to it after years.
That’s where Ada shines.
But that doesn’t mean you can’t use it for small fun projects.
If you prefer designing over debugging, I bet you will enjoy Ada.
What makes Ada fun
Here are a few characteristics of Ada that many people like about it. This is subjective, of course, but it gives you a taste of why Ada might be worthwhile exloring.
The type system
Yes, we start the list of fun features with the type system. Because one of the nicest safety nets that Ada offers is baking range restrictions right into the type system.
Let’s assume you deal with temperature readings. In the programming language of your choice, you might use a floating-point type and then at all relevant interfaces check your values to be within the expected range. In Ada, you can define a type as having floating-point values within a specific range, and the compiler and the runtime will check all handled values for you. For example:
type Temperature_Celcius is digits 9 range -273.15 .. 300_000_000.0;
type Temperature_Kelvin is digits 9 range 0.0 .. 300_000_000.0;
Any values below -πΈπ½πΉ.π·π» degrees Celcius or 0 Kelvin are not a valid temperature. (If you are not building a fusion reactor, your accepted range might be much smaller, of course.)
This not only incredibly handy, it also makes the range restrictions very clear to anyone working with your code. For example:
type Latitude is new Float range 0.0 .. 360.0;
type Longitude is new Float range 0.0 .. 360.0;
type Coordinate is record
Lat : Latitude;
Long : Longitude;
end record;
Now you have to work hard to mix up latitude and longitude in your code.
Range restrictions in types are, in fact, helpful even if you don’t want to restrict the data range. Consider the following neat trick. You can declaring a custom floating-point type like this:
type Some_Float is new Float range Float'Range;
This means your derived type has the same range as Float
, but excluding anything that is not in its range: NaN, infinity, or whatever non-numeric values your machine defines. So if your code ends up with something that is not a number, numeric operations raise a constraint error instead of propagating the non-numeric value through your whole program.
Array indices
One of the good ideas that Ada adopted from Pascal is the fact that array indices can come from any enumerable, bounded type. So it doesn’t matter whether you believe array indices should start with 0 or 1. You define how they start. And whether they use integers at all.
It actually simply means you get arrays and maps in one datatype, which feels very natural once you have it. When defining an array type, you simply specify the index type as well as the value type.
Here is an example where we use integers within a specific range to define a DNA strand sequenced from position 600 to 900:
type Position is range 600 .. 900;
type Base is (A, C, G, T, Unknown);
type Strand is array (Position) of Base;
Example : Strand := (
600 => A,
601 => C,
...,
others => Unknown
);
Attributes like 'First
, 'Last
, and 'Range
make it possible to define loops in a way that’s hard to get wrong even if you change the underlying index range later.
for Pos in Position'First .. Position'Last loop
...
end loop;
-- This is equivalent to:
for Pos in Positions'Range loop
...
end loop;
Or two-dimensional:
type File is (A, B, C, D, E, F, G, H);
type Rank is (1, 2, 3, 4, 5, 6, 7, 8);
type Board is array (File, Rank) of Piece;
Separation of concerns
Like separating header and implementation in C, Ada separates packages into a specification (.ads
) and a body (.adb
),
which tends to blend design and code.
This approach is not specific to Ada, of course, but it emphasizes Ada’s focus on engineering software.
Richard Riehle put it like this:
Ada as an engineering tool, requires the software developers to adopt an engineering attitude to using it. It is not enough to simply be a good computer programmer when human safety is at risk. Software at that level of risk must be engineered.
Here is an example. Assume we wanted to implement Conway’s Game of Life. We could start thinking about how to call it from a main procedure:
-- main.adb
with Game_Of_Life;
use Game_Of_Life;
procedure Main is
begin
Init_Board (
Rows => 800,
Columns => 600,
Pattern => Glider_Collision
);
Run;
end Main;
This defines what we need in the public part of our package specification:
-- game_of_life.ads
package Game_Of_Life is
type Patterns is (
Ants,
Blinker,
Dart,
Fountain,
Glider_Collision,
Herschel_Climber,
Spaceship
);
-- Predefined patterns, taken from the pattern catalogue at playgameoflife.com/lexicon.
-- Their size is adapted to the board size.
procedure Init_Board (Rows : Positive, Columns : Positive, Pattern : Patterns);
-- Creates a game board with the specified number of rows and columns,
-- and initializes the living cells according to the given start pattern.
-- TODO: Requires a minimum size to fit the pattern.
procedure Run;
-- Runs the simulation.
private
-- Specifications of all private types, functions, and procedures.
end Game_Of_Life;
If you have a specification file with proper comments, this can serve as a very helpful
documentation of a library.
(Check the .ads
files in the gnatcoll-core repository
for examples.)
Then we mirror the specification in the body, providing the actual implementation of the procedures. Doing so would usually inform which private specifications we need in the package specification.
-- game_of_life.adb
package body Game_Of_Life is
procedure Init_Board (Rows : Positive, Columns : Positive) is
begin
-- Implementation left out.
null;
end Init_Board;
procedure Load_Pattern (Start_Pattern : Pattern) is
begin
-- Implementation left out.
null;
end Load_Pattern;
procedure Run is
begin
-- Implementation left out.
null;
end Run;
end Game_Of_Life;
Simplicity
There is a very nice interview with Niklaus Wirth (the Swiss computer scientist who invented Pascal), where he remembers that during his time, all existing programming languages were unneccessarily complex. He wanted to design a language that is as simple as possible without losing power.
In Ada, you see some of this legacy. Let’s look at two examples.
First, exceptions.
In Ada, exceptions are like objects, not types. You define an exception like this:
Timestamp_Is_In_The_Past : exception;
You raise it like this:
raise Timestamp_Is_In_The_Past;
Or, if you want to include more information, like this:
raise Timestamp_Is_In_The_Past with "Input timestamp cannot be in the past";
That’s it. For basic exceptions, this is arguably all you need. (TODO: hierarchies you probably want)
Second, concurrency.
Ada has concurrency since 1983. … tasks, and one way for synchronous and one for asynchronous communication between tasks.
The ecosystem and community
The Ada ecosystem can be a bit confusing in the beginning. But the core is simple: Ada is a free language. It’s an ISO standard and not owned by any company.
There are free and proprietary compilers. The one you will come across first and most often is called GNAT, a free Ada compiler integrated into GCC.
Ada has a small but friendly and … community.
Forum: https://forum.ada-lang.io/
Discord:
Reddit: https://www.reddit.com/r/ada
Monthly Meetup:
Are there jobs in Ada?
You can find some of the companies using Ada when checking the list of customers of AdaCore. This list is certainly not complete, but the picture is pretty representative.
Companies range from big names, like Thales, Airbus, and the Automotive Team at NVIDIA, to start-ups you probably never heard of, like Latence Tech.
Unfortunately, Ada jobs are often not heavily advertised. Even if you look at open positions at companies that hire Ada programmers, Ada might be mentioned as a nice-to-have experience, but itβs almost never in the job title.
Resources to learn Ada
Similar to this post, David Given has written an overview of Ada features called A random walk through Ada.
But if you want to get your hands wet instead, there are two entry points I would recommend.
AdaCore, a driving force behind many current developments in Ada, has a collection of excellent tutorials for people from different perspectives, which allow you to play with Ada directly in the browser. I highly recommend these tutorials as starting point.
The next great entry point, when you want to build and run Ada on your own machine, is ada-lang.io. It provides not only resources but also the package manager Alire, built by the community exactly for people like you.
Starting can be as easy as:
- Download Alire.
- Select the default toolchain.
- Create a new repository.
- Build and run it.
I provide an Alire project template below in Enough Ada to do Advent of Code.
Once you want to know the language in more depth, there is no way around Programming in Ada 2012 by John Barnes, and the Ada Reference Manual (ARM) (or a prettier version of it on ada-lang.io). Both are very extensive and quite accessible, but feel free to not worry about them in the beginning - even though people will probably point you to both if you ask for pointers.
To explore the rest of the iceberg, Awesome Ada provides a pretty comprehensive list of resources.
If you want to dive into existing Ada code bases, here are a few suggestions:
- GNATcoll is a collection …
- Lunar lander simulator
- AdaChess is a chess engine written in Ada.
- Jeffrey Carter implements binary trees without access types, to demonstrate how you can do without pointers even in cases whether you would tend to grab for them.
- A lot more in the list of Ada crates.
Enough Ada to do Advent of Code
If you’re curious about Ada and want to use Advent of Code as an opportunity to explore it, this section gives you a basic setup to get started.
The Ada forum has an Advent of Code category where each year people meet and discuss their solutions - feel free to drop by and participate. There you will also find links to the repositories of past events on GitHub. For example, John Perry (AoC 2023) did many puzzles in both Ada and Rust, and wrote about his solutions and experiences with both. … J.C. Moyer (AoC 2023) uses a very basic setup but still constructs pretty clean solutions.
Alire project template
If you use Alire, which is arguably the easiest and fastest way to get running, here is a very basic setup:
aoc2025
|_ src
|_ day_x.adb
|_ alire.toml
|_ aoc2025.gpr
|_ input_x.txt
The input_x.txt
file is what you get from AoC, and the src
folder contains your actual Ada source code file.
We look at the day_x.adb
below.
The alire.toml
specifies metadata of your project.
It is the file where you would specify dependencies if you rely on external libraries.
If you don’t have dependencies and don’t want to publish the project, you don’t need to worry about it much;
just make sure to get the name of the executable right.
name = "aoc2025"
description = "Doing Advent of Code in Ada, yay!"
version = "0.1.0-dev"
executables = ["day_x"]
The aoc2025.gpr
defines how Alire builds your project from source to executable.
Alire creates it automatically when you initialize a project.
The important part that might require configuration is to specify the source directories and the main file.
I usually also play with the compiler switches, but that’s mostly relevant for how much discipline you want to impose on yourself.
project AOC2025 is
for Source_Dirs use ("src/");
-- Specify all directories in which you have Ada files
-- that need to be compiled. If you have more structure,
-- this could look, for example, like this:
-- for Source_Dirs use (
-- "src/",
-- "src/day_01/",
-- "src/day_02/",
-- ...
-- );
for Object_Dir use "obj/";
for Exec_Dir use "bin";
for Create_Missing_Dirs use "True";
-- For the other directories that Alire needs,
-- you can just let it create them itself.
for Main use ("day_x.adb");
-- This is the main file form which the executable will be built.
package Compiler is
for Default_Switches ("Ada") use (
"-g" -- Generate debug info
,"-gnata" -- Enable assertions
,"-gnatwa" -- Enable all warnings
,"-gnaty" -- Enable all style checks
,"-gnatyC" -- Check comments without extra space
,"-gnatyM100" -- Check maximum line length of 100
,"-gnat2022" -- Compile as Ada 2022
);
end Compiler;
-- See https://gcc.gnu.org/onlinedocs/gnat_ugn/Alphabetical-List-of-All-Switches.html
-- for a full list of switches.
package Binder is
for Switches ("Ada") use ("-Es");
end Binder;
end AOC2025;
Now, all you need to do is tell Alire to run your project:
$ alr run
It will show the compile, bind and link steps, errors and warnings issued in those, and if all is good, it will run the executable.
Reading input from files
Advent of Code usually gives you a file from which to read input data. Here is a skeleton procedure in Ada for reading a text file line by line:
with Ada.Text_IO;
procedure Process_Input is
Input : Ada.Text_IO.File_Type;
begin
-- Open the input file in read mode.
Ada.Text_IO.Open (Input, Ada.Text_IO.In_File, "input_x.txt");
-- Walk through the file line by line.
while not Ada.Text_IO.End_Of_File (Input) loop
declare
Line : constant String := Ada.Text_IO.Get_Line (Input);
begin
-- Do something with Line.
end;
end loop;
-- Finally, close the file again.
Ada.Text_IO.Close (Input);
end Process_Input;
You can use this in whatever way you want.
For a quick and dirty solution, it would be enough to use it as the overall skeleton for the day
and do whatever processing you need where we put the Do something
comment.
Here is a very simple example that reads each line in the input file as a natural number,
sums them up, and prints the result in the end:
-- day_x.adb
with Ada.Text_IO;
procedure Day_X is
package IO renames Ada.Text_IO;
Input : IO.File_Type;
Solution : Natural := 0;
begin
IO.Open (File => Input, Mode => IO.In_File, Name => "input_x.txt");
while not IO.End_Of_File (Input) loop
declare
Line : constant String := IO.Get_Line (Input);
begin
Solution := Solution + Natural'Value (Line);
end;
end loop;
IO.Close (Input);
IO.Put_Line ("Day X:" & Natural'Image (Solution));
end Day_X;
On the other hand side, you could separate parsing the input file from constructing a solution based on the data contained in it. This can look like here, with different specification and body files for both parts, or like here for a single-file program:
-- day_x.adb
with Ada.Text_IO;
procedure Day_X is
package IO renames Ada.Text_IO;
Solution : Natural := 0;
-- Variable for the solution.
function Parse (S : String) return Natural is
-- Take a line of the input file as input
-- and parse it as the data type you need.
begin
return Natural'Value (S);
end Parse;
procedure Construct_Solution (N : Natural) is
-- Process the data you get from the input file
-- to construct the solution.
begin
Solution := Solution + N;
end Construct_Solution;
procedure Process_Input is
Input : IO.File_Type;
begin
-- Open the input file in read mode.
IO.Open (File => Input, Mode => IO.In_File, Name => "input.txt");
-- Walk through the file line by line.
while not IO.End_Of_File (Input) loop
declare
Line : constant String := IO.Get_Line (Input);
Value : Natural;
begin
-- Parse and process each line.
Value := Parse (Line);
Construct_Solution (Value);
end;
end loop;
-- Finally, close the file again.
IO.Close (Input);
end Process_Input;
begin
-- The actual body of your Day X procedure,
-- simply calling Process_Input and then printing the solution value.
Process_Input;
IO.Put_Line ("Day X:" & Natural'Image (Solution));
end Day_X;